﻿using UnityEngine;

namespace QFramework
{

	public class State : State
	{
		public State(GameObject hasObj):base(hasObj)
		{
			stateID = "State";
		}

		public State() : base()
		{
			stateID = "State";
		}

		public override void EnterState()
		{

		}

		public override void ExitState()
		{

		}

		public override void update()
		{

		}

	}
}